Charming Familiar

How it started

In a bar in Montpelier VT. A friend and I were having some fun using a deck of playing cards as proxies for whatever lived in our heads. Somewhere between rounds it stopped being a goof and turned into a thing. That game became Shift, and Shift was the prototype that finally pushed me to make a real business.

Made official, 2025

Charming Familiar Studio became official in 2025, but the truth is I've been making and dreaming forever. Finishing some, shelving way more, always wondering if anyone else out there would enjoy any of it.

Why this exists

You never know who else is going to like what you make. That's the whole reason this exists. I wanted to finally put some of these dreams out into the world.

What gets made next

There's no plan. Tabletop one project, mobile app the next, who knows after that. If it sounds fun, it gets built.

Co-conspirator

The friend in Montpelier is Moses Winter Stubbs, co-conspirator on Shift and the best creative sounding board I know. Other collaborators get their flowers on the projects they helped build.